![]() Approve their control via the host tab and ask them to press a button and their controller should mount on your PC, they should now also see whatever is on your screen. Let your friend connect via Parsec– they will need an Xbox 360 or Xbox one controller for this to work (or have their PS4 controller connected with DS4Windows with Xinput mode enabled). whatever is on the screen on the console) Step 5. ![]() Launch the Elgato Capture HD software, you should now see the output of your games console (eg. Plug in console via HDMI to HD 60 Pro capture card “Input” port, and the Headless HDMI dongle into the “Output” port. Make sure to save the mapping profile when you’re done. Update your Titan One to latest firmware using the GTuner Pro Titan One software available for download and install MaxAim DI plugin for GTuner on your PC - from there you will need to set your Titan one in the GTuner settings to match the console type you are using, and use MaxAim Di to create a button mapping with your Xbox controller - it will ask you to connect a game controller, please note that Parsec needs an Xinput controller (Xbox), so if you only have a PS4 controller, use DS4Windows to enable Xinput. Then use the mini USB cable included with the Titan One to plug in the Titan One to your PC Step 2. Plug in the Titan One into your games console, and plug in the spare PS4 or Xbox One controller into the USB port of the Titan One (required for controller authentication - otherwise Titan One flashes O-A). GTuner and MaxAim DI - Installed on your PC.Elgato Capture software - Installed on your PC.Parsec - Installed on your PC and friend’s computer.Spare official console controller - for authentication with Titan One.Titan One - For controlling console with PC.Elgato HD 60 Pro - “0” latency capture card.Xbox One or PS4 - your console of choice.The best part? Only one person needs a game console, and the stream runs at 1080P60, and has no 30-minute limit. These instructions are going to show you how to share these games to your friends with a Mac or PC, over the internet. Local multiplayer games like Cuphead and Overcooked are an awesome way for you to get together with your friends at home and play video games together, but what happens when your friends don’t live close by? You miss out on a very good co play experience. Still, it was a very cool experiment and it helped me understand some aspects of online multiplayer, in why games don't use the full visual layer as a sync point for online multiplayer, etc etc.Another Parsec hack from your favorite tinkerer, James Stringer! I'd say going forward, If I really REALLY want to get a multiplayer Swith game going in the future, I'd probably try my hand at getting YUZU + PARSEC to work instead. Instead of the HD60, I used a 4K60 and for capture, I found that I was able to reduce some of the input latency by using OBS and maximizing that preview window instead of the Elgato 4K Utility. That encoding process is why you don't game using the preview window.Īs a note, yes, I did buy a Titan One specifically to try this and we did get it working in Mario Maker 2. The reason being is that Elgato has to encode the incoming video in realtime which takes a lot of processing power, then when it's ready, display it to a monitor source (preview). It's the visual feedback that is the problem. Through my testing and thanks to how excellent PARSEC is, I found that input does transmit at near one to one using the Titan One. Obviously this isn't much of a problem for casual style games, but for platformers like Mario Maker 2, that slight visual lag can make or break a jump almost automatically giving player one the advantage and better experience overall. Add to that the distance factor from a friend, and your individual internet connections, and you could have an input mess for player two. ![]() You can reduce it some, but it will always be there. By definition, this violates the need of the passthrough port of the capture card because their sole purpose is for gameplay since the Preview will ALWAYS add a few milliseconds delay. The method requires that you set the Game Preview window from Elgato as the player 2's video feed. Here's the thing about this method should anyone stumble upon this post in the future.
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